SuiriDaily mystery & logic club

River Crossings

A boat, a far bank, and passengers who must never be left together — plan every crossing and bring them all over. 13 cases, rated D 293–455. Play any of them free.

River-crossing case Rookie D 293

The Causeway Before the Tide

Night, and the tide covers the causeway. The group must cross the Gull Rock causeway by the light of the storm lantern. Two people can cross at a time, no…

Worth 29 pts Par 4:48 Play free →
River-crossing case Rookie D 293

The Rope Bridge at Vespers

Night, and the night-cart leaves the far station. The group must cross the observatory rope bridge by the light of the signal lantern. Two people can cross at…

Worth 29 pts Par 5:12 Play free →
River-crossing case Rookie D 335

The Footbridge and the Last Train

Night, and the last train passes under the bridge. The group must cross the footbridge over the cutting by the light of the porter's lantern. Two people can…

Worth 34 pts Par 6:54 Play free →
River-crossing case Rookie D 335

Vespers at the Observatory

Night, and the night-cart leaves the far station. The group must cross the observatory rope bridge by the light of the signal lantern. Two people can cross at…

Worth 34 pts Par 6:18 Play free →
River-crossing case Rookie D 376

Gull Rock: Lantern Order

Night, and the tide covers the causeway. The group must cross the Gull Rock causeway by the light of the storm lantern. Two people can cross at a time, no…

Worth 38 pts Par 6:36 Play free →
River-crossing case Rookie D 378

The Ferryman of Gull Rock

Warden Sef works the Gull Rock ferry between the lighthouse jetty and the Gull Rock landing, and the boat holds the ferryman plus 1 more. Everyone and…

Worth 38 pts Par 5:25 Play free →
River-crossing case Rookie D 378

The Hermitage Crossing

Brother Anselm works the hermitage boat between the monastery landing and the hermitage steps, and the boat holds the ferryman plus 1 more. Everyone and…

Worth 38 pts Par 5:25 Play free →
River-crossing case Sleuth D 420

Low Water at Harrow Creek

Ferryman Odo works the creek punt between the Harrow Creek bank and the far bank, and the boat holds the ferryman plus 1 more. Everyone and everything must end…

Worth 42 pts Par 6:15 Play free →
River-crossing case Sleuth D 420

The Hermitage Bell

Brother Anselm works the hermitage boat between the monastery landing and the hermitage steps, and the boat holds the ferryman plus 1 more. Everyone and…

Worth 42 pts Par 6:15 Play free →
River-crossing case Sleuth D 420

The Night Launch

Boatswain Rurik works the launch between the ship's side and the harbour wall, and the boat holds the ferryman plus 1 more. Everyone and everything must end…

Worth 42 pts Par 6:15 Play free →
River-crossing case Sleuth D 430

Gull Rock: The Last Ferry

Warden Sef works the Gull Rock ferry between the lighthouse jetty and the Gull Rock landing, and the boat holds the ferryman plus 2 more. Everyone and…

Worth 43 pts Par 5:25 Play free →
River-crossing case Sleuth D 430

The Launch at Midnight

Boatswain Rurik works the launch between the ship's side and the harbour wall, and the boat holds the ferryman plus 2 more. Everyone and everything must end…

Worth 43 pts Par 5:25 Play free →
River-crossing case Sleuth D 455

Harrow Creek at Dusk

Ferryman Odo works the creek punt between the Harrow Creek bank and the far bank, and the boat holds the ferryman plus 2 more. Everyone and everything must end…

Worth 46 pts Par 5:25 Play free →

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