The Causeway Before the Tide
Night, and the tide covers the causeway. The group must cross the Gull Rock causeway by the light of the storm lantern. Two people can cross at a time, no…
A boat, a far bank, and passengers who must never be left together — plan every crossing and bring them all over. 13 cases, rated D 293–455. Play any of them free.
Night, and the tide covers the causeway. The group must cross the Gull Rock causeway by the light of the storm lantern. Two people can cross at a time, no…
Night, and the night-cart leaves the far station. The group must cross the observatory rope bridge by the light of the signal lantern. Two people can cross at…
Night, and the last train passes under the bridge. The group must cross the footbridge over the cutting by the light of the porter's lantern. Two people can…
Night, and the night-cart leaves the far station. The group must cross the observatory rope bridge by the light of the signal lantern. Two people can cross at…
Night, and the tide covers the causeway. The group must cross the Gull Rock causeway by the light of the storm lantern. Two people can cross at a time, no…
Warden Sef works the Gull Rock ferry between the lighthouse jetty and the Gull Rock landing, and the boat holds the ferryman plus 1 more. Everyone and…
Brother Anselm works the hermitage boat between the monastery landing and the hermitage steps, and the boat holds the ferryman plus 1 more. Everyone and…
Ferryman Odo works the creek punt between the Harrow Creek bank and the far bank, and the boat holds the ferryman plus 1 more. Everyone and everything must end…
Brother Anselm works the hermitage boat between the monastery landing and the hermitage steps, and the boat holds the ferryman plus 1 more. Everyone and…
Boatswain Rurik works the launch between the ship's side and the harbour wall, and the boat holds the ferryman plus 1 more. Everyone and everything must end…
Warden Sef works the Gull Rock ferry between the lighthouse jetty and the Gull Rock landing, and the boat holds the ferryman plus 2 more. Everyone and…
Boatswain Rurik works the launch between the ship's side and the harbour wall, and the boat holds the ferryman plus 2 more. Everyone and everything must end…
Ferryman Odo works the creek punt between the Harrow Creek bank and the far bank, and the boat holds the ferryman plus 2 more. Everyone and everything must end…