SuiriDaily mystery & logic club

Planning Moves

Pieces scattered across posts, one legal move at a time — find the shortest path from jumble to finished stand. 13 cases, rated D 271–711. Play any of them free.

Planning-move case Rookie D 271

The Jeweller's Stand

In the museum's jeweller gallery, 3 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never sit…

Worth 27 pts Par 2:36 Play free →
Planning-move case Rookie D 343

The Medallion Stand

In the museum's jeweller gallery, 4 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never sit…

Worth 34 pts Par 3:24 Play free →
Planning-move case Rookie D 382

The Observatory Bench

In the observatory's orrery bench, 3 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never…

Worth 38 pts Par 3:00 Play free →
Planning-move case Rookie D 382

The Orrery Discs

In the observatory's orrery bench, 3 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never…

Worth 38 pts Par 3:00 Play free →
Planning-move case Sleuth D 432

The Archive Tray

The museum archive's deed tray is a grid of sliding crates with two squares to spare. The deed strongbox — the case's key evidence — must come out through the…

Worth 43 pts Par 6:00 Play free →
Planning-move case Sleuth D 448

Discs of the Orrery

In the observatory's orrery bench, 5 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never…

Worth 45 pts Par 5:00 Play free →
Planning-move case Sleuth D 452

Shelves of the Strongroom

The bookshop strongroom's sliding shelves is a grid of sliding crates with two squares to spare. The deed strongbox — the case's key evidence — must come out…

Worth 45 pts Par 6:08 Play free →
Planning-move case Sleuth D 470

The Orrery at Dawn

In the observatory's orrery bench, 4 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never…

Worth 47 pts Par 4:12 Play free →
Planning-move case Sleuth D 475

The Strongroom Shelves

The bookshop strongroom's sliding shelves is a grid of sliding crates with two squares to spare. The deed strongbox — the case's key evidence — must come out…

Worth 48 pts Par 6:48 Play free →
Planning-move case Sleuth D 486

The Stand at Closing Time

In the museum's jeweller gallery, 4 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never sit…

Worth 49 pts Par 4:36 Play free →
Planning-move case Sleuth D 575

The Jeweller's Inventory

In the museum's jeweller gallery, 5 pieces stand spread across three posts. Each piece is a different size. Move one piece at a time. A big piece can never sit…

Worth 58 pts Par 5:48 Play free →
Planning-move case Sleuth D 592

The Tray in the Vault

The museum archive's deed tray is a grid of sliding crates with two squares to spare. The deed strongbox — the case's key evidence — must come out through the…

Worth 59 pts Par 7:12 Play free →
Planning-move case Inspector D 711

The Deed Tray

The museum archive's deed tray is a grid of sliding crates with two squares to spare. The deed strongbox — the case's key evidence — must come out through the…

Worth 71 pts Par 8:16 Play free →

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